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Description
Medium: Maya 2012, Mudbox 2012, Adobe Photoshop CS5, xNormal, nDo2, & Marmoset Toolbag
Year: 2012
Teacher: Joel Stinson
Series Grade: A-
Objective: Your task is to create an environmental asset based on existing concept art from a commercially available game. The asset must be modeled, unwrapped and textured to meet the visual styling of the game.
Texture Requirements:
Environmental Prop - 4000 tris, 2048 x 2048 color, normal, and specular maps
Teacher Commentary: Good work on modeling and initial baking looks good, but incomplete (no color maps). Resubmitted with completed color mapping and nice presentation. Shell could use more detail/variation and would be a nice place to add asymmetry in silhouette.
Year: 2012
Teacher: Joel Stinson
Series Grade: A-
Objective: Your task is to create an environmental asset based on existing concept art from a commercially available game. The asset must be modeled, unwrapped and textured to meet the visual styling of the game.
Texture Requirements:
Environmental Prop - 4000 tris, 2048 x 2048 color, normal, and specular maps
Teacher Commentary: Good work on modeling and initial baking looks good, but incomplete (no color maps). Resubmitted with completed color mapping and nice presentation. Shell could use more detail/variation and would be a nice place to add asymmetry in silhouette.
Image size
1280x900px 177.56 KB
© 2012 - 2024 unsungivy
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