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3D Texture Mapping - Texturing Exercise 4

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Medium: Maya 2012 & Adobe Photoshop CS5
Year: 2012
Teacher: Joel Stinson
Series Grade: A

Objective: You have been given a poly modeled head. Your task is to create and effective UV layout and paint a believable color map. You are restricted to color maps only so you must reinforce surface contour and detail through color only. The goal is a believable representation of a human male. You may use photo sources to create brushes in Photoshop, but otherwise, the color map must be hand painted.

Texture Requirements:
Head - 3000 tris, 2048 x 2048 color map

Teacher Commentary: Good communication of contour/anatomy in color, hue and value. Nice execution of crisp detail to contrast softer forms.

NOTES: The model was provided by the teacher for this exercise.
Image size
1280x720px 109.39 KB
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